Friday, 10 June 2011

SHOWREEL !!

I finally have a showreel put together and up on Vimeo after many error messages

This is my showreel I will be sending to potential employers, so any feedback would be much appreciated thanks!

Hope you enjoy!

Hand In Work

I haven't really put up anything since finishing uni so I'd better start now :)
My showreel is currently uploading on Vimeo so it will be up on the blog shortly, but in the meantime here's the reel I handed in for my final deadline ... it's got my Personal work which is my Tank Alien and my Spaceship, and the Collaboration work which I modelled a small spaceship for and a wall for the wall smash shot in the film ... it also has the particle tests I made for those walls

It's a bit long because I had a lot of stuff to hand in, but it gives you a chance to see what I've been working on the past months:

[p.s. Try and watch it 720p if you can cos the quality is much better :)]

Sunday, 5 June 2011

IT'S OVER!!

Glammies was a couple of days ago and I think the affects of the alcohol are still in my system which obviously means it was a great night! :)

Our film was in the show. We didn't win, but like I said before it's not about the winning, it's just about the opportunity to show everyone the film we've been working hard on for the past months. We had a great reaction to the film which is what we always wanted. Everyone had something nice to say which was really heart warming and I really appreciate all the positive feedback.
There was a lot of amazing pieces in the show so it was very tough this year, but everyone did a great job of their work, even the ones that hadn't been nominated, I know they had amazing pieces too.

So it's all over and now it's time to look for a job. Now that the Glammies is also over I can finally put up my showreel and all my other work I've finished. The film may take a bit longer to put up because we just need to sort some stuff out. Hope you all enjoy!

Wednesday, 1 June 2011

It's Nearly Over!!

For some reason blogger hasn't liked me for the past few weeks. Either the server is down, or it constantly refreshes the page so i can't get to my dashboard, or I can't copy and paste things which is a surprisingly big problem! ... so any who, that's why I've been a bit behind on updating recently ... oh, and because we've been super busy trying to finish our film!!

We got nominated for Glammies which is great! It's not about the winning, but just the opportunity to show everyone our film on the big screen. We hope everyone enjoys it!
At this stage, 2 days before Glammies and 1 day before we're supposed to hand in our final piece, it's going to be a push to finish. Me and Joe have done all we can so we're literally in uni just supporting the motion design guys as they try and finish bits and pieces off, ready for Glammies.
I believe some of them will finish for us, but unfortunately we've had trouble with others who have been quite unreliable the past week, so they are holding us back a bit. We appreciate everything they've done for us, but at the same time we just want to give them a little kick to finish it off ;)

Hopefully in one of the next few posts I'll be able to put up a video of our film so you can all see, but at the moment every ones work is on Lockdown until after the Glammies, so all I want to say is GOOD LUCK, POB LWC to everyone who's nominated and Well Done to all the 3rd years! It's been a great 3 years and I know a lot of people have amazing work that unfortunately won't be shown at the Glammies, but I'm looking forward to seeing them all at the exhibition instead :D

Wednesday, 11 May 2011

Wall Smash Test

For the bit in the film when the Big Alien smashes through the wall, I was playing around with particle and fractal effects in 3Ds Max

There's an amazing tutorial on Youtube where he goes through the process step by step in great detail. All you need to do is download a free plug-in which he provides for you with a link
The link for the tutorial can be found here for anyone who's interested:


http://www.youtube.com/watch?v=DxCPtUnN-Ns


For my first attempt I followed the tutorial exactly just to get the hang of things. It was a quickly modelled wall following the guy's instructions, and eveything else I followed exactly too.
And here's my first result I got from following the tutorial.



I was very very happy with the results. For the final comp I needed to change a few things like the size and amount of bricks, the speed, bounce, size of the hole etc.

I made the floor too small so the bricks fall into space which is pretty funny. Hulk Smash!!

Thursday, 5 May 2011

Ultimate Image

For Business Studies we've had to create an Ultimate Image, as in an image which represents you as a person/artist ... and here's mine!


It has a lot of meaning behind it (lots of cheesy stuff) but I'm happy with how it turned out.
I better explain what I mean by there being lots of meaning behind it, so now prepare yourself for the dreaded CHEESE!

The 3 characters are ones that I have modelled the past couple of years of uni. I have modelled others, but they weren't anatomical like these. The further back the characters go means that they were the earliest characters I modelled, with my Big Alien at the front as he is the one I'm working on at the moment. (The only bad thing about adding him in was that his textures aren't finished, but luckily they look good enough to work in the image) The monster at the back was my first attempt at modelling a character, and Modo from Biker Mice From Mars was my 2nd anatomically correct character.

We've been learning about layouts in Business Studies so I laid them out in a triangle so that it draws the eye down to the Big Alien in the middle. I decided to make a half and half image with coloured characters and the wireframe counterparts because as a CG Artist one of the things to look for is a good clean mesh, so I can show off both my skills of modelling and texturing in this image. I was inspired by Alex Ross' comic concept cover for Mortal Kombat vs DC Universe, as seen below. It gave me the idea of halving the characters into two with the coloured and the wireframe while making them look like one being


it's CHEESE time!
You might be wondering why I used my Tree from my environment project as the thing to split down the middle? Well I thought that the Tree could represents my ever growing growth of skill and knowledge as an artist. The Tree is my source of energy which lays above the clouds which represents my imagination. The light source emitting from behind the Tree is my power source which is shining down on the character models to represent my imagination's power helping me create these characters ... I warned you it was CHEESY!!! :)


Here's an example of the Ultimate Image if we were allowed to put text. It's just my name in the middle as I am the creator and it's a nice blue to compliment the orange colours beaming around the image:

Big Alien Renders WIP

After handing in for 1st Submittal I also did some extra details to the Tank. I was stuck with texturing in Photoshop over a lot of Easter so once we got back to uni I was able to texture in Mudbox which is so much nicer to use while texturing!

I've been dirtying him up the past few days while also finishing off my Business Studies work, so not much has been added, but here's what I've done with the dirt so far. The greener bits around the hard skin is a falloff of subtler hard skin, so that the actual bits of hard skin don't look as if it's just attached to the body, now it looks more like it's growing around it. The dirt on the face is actual dirt, but I've only managed to add it to the head so far: