This one worked a lot better ... this time I kept the Mesh Smooth modifier on the character then broke it up into pieces
It looks a lot smoother than v.01 but you can still see the shape of some of the pieces so it looks a bit off still, but it's getting closer to how I want it to look
I used bigger pieces this time around so it's not as fancy as v.01, so it's more of a quick test to see if this technique works:
Transform v.02 from Aled Matthews on Vimeo.
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