Here's the final look for my Rocket character.
I guess it's the least impressive of the 3 characters, and definitely the least difficult one to make, but it is only a simple Rocket design after all, and I'm happy with the result. The reason for the many polys is for it to be able to bend and stretch without horrible deformation.
The textures are just made using textures in the Material Editor in 3Ds Max. I gave it a bit of gloss and voila! Very simple! I UV Unwrapped the head piece of the Rocket to give it the shape of the screen for around his eyes