Wednesday, 26 January 2011

Final Animatic

The Final Animatic is DONE!!! :D

Was a lot of work making it look pretty with all the detail but it was worth it to see it all together like this.
Half of the images were done by Joe and half of them by me.
We decided on putting lots of detail in so everyone understood the look we were going for as it's a lot easier to visualize this way.


Final VFX Animatic from Aled Matthews on Vimeo.

Tuesday, 25 January 2011

Alien Mothership

Where do Aliens come from? ... Why a Giant Spaceship of course!!

After designing the Tank Alien I started on the Alien Mothership floating in the sky. We split the design work so I designed the Mothership while Joe designed the Alien Weapon that the Hero is trying to get to.

I'm not used to designing vehicles so it was a bit tricky to get into but I'm very happy with the end result.
The idea for the Spaceship is that, as the Alien race is a mining colony, there's a giant piece of rock attached onto the ship that the Aliens mine for resources to power the Spaceship itself and the giant plasma gun that hangs under it. There's also a huge city like area where the Alien race live and work.

Here's some of my design sheets. I started off with some silhouettes then went onto drawing on paper, but that didn't work, so I went back to the silhouettes and played around with them. There's also a couple of Pre-Viz's which I'm really happy with ... they are MUCH better than my Tank one!! :

Wednesday, 19 January 2011

Tank Alien

During Pre-Production I designed the Big 'Tank' Alien for our film.
I had trouble at the beginning designing the Tank but I'm very happy with how it turned out.
My final design was inspired by the 'Tree Man' skin disorder (Epidermodysplasia Verruciformis).

The Tank is the wild beast of the Alien race. He has hooks in his body and a technological handcuff which the other Aliens use to keep him tamed.
They use the Tank as a digging tool, forcing him to use his deformed, boulder like hand to smash through rock hard surfaces to get to the resources that the Alien race crave so much.
His skin is very hard which prevents him from being injured by flying debris while digging. In the film his skin also protects him from being injured by human bullets.

Here's some of my design sheets so you can see the process I went through while designing the Tank Alien. I've also included a little Pre-Viz image at the end which shows him in-situ:

Sunday, 16 January 2011

Pre-Production starts NOW!!! aka 2 months ago!

Woah! I've been WAY behind on blogging so I better get my ass into shape and get going with showing everyone all my stuff!!

Sooooo for pre-production me and my buddy Joe O'Connor are working on a VFX action sequence together with aliens and soldiers and spaceships and explosions and everything!! We want a strong piece of music to contrast the war that's going on between the humans and the aliens. All the designs have been done, some may be tweaked a bit, and the final Animatic is ready ... but let's start from scratch shall we?

This is basically what Joe said on his blog. He's better with words so I'll just copy and paste most of it here as well since we are directing the same film:
"We were inspired a lot by the Halo Reach Advert 'Deliver Hope' and wanted to create a piece with a similar focus on atmosphere and mood. We want it to be epic and want to have a strong soundtrack to it, as this seems very important. Although we are focusing a lot on the mood and feel of the piece, we still need a narrative to give meaning to the visuals. We have made an animatic of our first draft of storyboards which I think gives a pretty good idea of what we are going for. We have chosen a piece of music that has inspired us but we will not use this in our final piece but I think it helps to set the scene. Bare in mind that no character designs have been done at this stage." - Joe O'C

Here's the Halo: Reach 'Deliver Hope' trailer we were inspired by, just to give you an idea of what we are going for with our film and to help visualise our animatics:

Here's what we came up with for our first animatic (mine are the crappy looking drawings ... Joe decided he wanted to make his look amazing for even the first animatic, so now you can tell who did which ... I reckon he was just trying to make me look bad haha!):

VFX Animatic 01 from Aled Matthews on Vimeo.

Quick explanation of story:
First shots show some establishing shots to give an idea of what's going on, but not showing too much so we can build some tension/atmosphere. A war is going on between humans and aliens as they've come to dig into earth for resources. The story follows a loan soldier who's been injured in battle and reawakens to find himself stuck in the middle of it. His aim is to get to the giant alien weapon that shoots down the Fighter Jets so that he can reprogramme it to shoot at and destroy the alien Mothership. The film follows his struggle to get to this weapon and to save mankind!

For our 2nd Animatic we cut a lot of it down because it was too long and a lot of it didn't need to be included for it to still be readable. We also redrew some of the shots and coloured the main character yellow as some people found it hard to understand who to follow through the film:

Major Project Animatic 02 from Joe O'Connor on Vimeo.

For our 3rd Animatic we rethought some shots and thought of ways to make them more action orientated, basically to make them look more dynamic and interesting for the viewer. We also changed the action sequence on the roof so instead of bashing through the door and shooting the 3 aliens at the control panel, the Hero throws a flash grenade from the stairwell and blinds them before running up the stairs and shooting them point blank. This gives it a bit more change of pace and gives a bit more variety in the film rather than always only shooting the aliens to kill them:

Animatic 3 from Joe O'Connor on Vimeo.


These are pretty hilarious!

To get some of the camera angles and poses for the characters right for our animatics we took photos of each other and collaged them together to draw the shots

Here are some pretty funny examples to show you, just for shits and giggles: